Reunite
Vignette - Heresy (2025)
dialog timing, animation implementation/timing, game object creation & implementation
This vignette consists of a combination of bespoke mocap animations and a smaller amount of preexisting library head animations. The main animations for this vignette were recorded as one-shot mocap animations (meaning each character in the vignette has one single animation clip that plays for the entirety of the vignette). Creating a vignette as a one-shot allowed us to create vignettes with a much higher level of quality, but with the trade off that if there ended up being any script rewrites later in the release cycle, I had to find a way to make the existing animation clips work with dialog that had different timing/delivery/etc. This vignette was one such case, and so I utilized small additive head animations in order to add/subtract emphasis and make it match up the new dialog.