Horizons

Vignette - Echoes (2024)

dialog timing, body/head animation selection & implementation, game object creation & implementation

This vignette consists of entirely library animations that I selected, timed, and blended using a sequence editor. In addition to timing the dialog and the animations for this vignette, I also added a few extra touches that were outside of our usual vignette workflow. For example, I knew I wanted Osiris to be looking at the monitor in front of him from the moment the player spawned in and then be able to naturally transition into the vignette, but we didn’t have any idle animations that matched. So, I ended up adding a dynamic animation sequence that layered over top of his main idle animation and allowed me to fade a a head tilt pose on/off using a trigger from the main vignette animation sequence.

 
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"Reunite" Vignette - Destiny 2: Heresy

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"Drop Pod" Vignette - Destiny 2: The Final Shape