Drop Pod
Vignette / Prop - The Final Shape (2024)
dialog timing, animation implementation, game object creation & implementation, drop pod prop object tech work
This vignette, while short, was a fun challenge to work on. Part of my work for this vignette was to repurpose an existing player-interactable drop pod object for use in the vignette, which required me to separate out the animations/vfx/functionality that I needed from the things that would only be relevant in a gameplay context (e.g., screen shake, atmosphere burn vfx, etc). My drop pod object also needed to be triggered via an entirely different system than the interactive version. This was the first time I worked with the object tech workflows on Destiny 2, and it served as a great primer for when I would later move over to Object Tech for a year on Renegades.