Cave
Vignette - The Final Shape (2024)
dialog timing, body/head animation selection & implementation, game object creation & implementation
This vignette consists of a combination of bespoke mocap animations and preexisting library animations that I selected and manipulated in order to create a believable performance. The animation set for Glint was incredibly limited, which meant that everything outside of his entrance and his exit had to be made using less than ten animation poses/orientation changes.