Losses
Vignette - The Final Shape (2024)
dialog timing, facial expression animation selection & timing, game object creation & implementation
"Losses" posed a particular challenge due to the fact that multiple lines of dialog had to be rewritten and rerecorded post-mocap. This meant that I had to find creative ways to re-time the new VO lines in order for the dialog to make sense with the gestures and movements in the already completed animations. In addition to re-timing, I also made ample use of pre-existing additive head and facial animations in order to add meaning to moments that would have otherwise been simply empty/awkward pauses.