Losses

Vignette - The Final Shape (2024)

dialog timing, facial expression animation selection & timing, game object creation & implementation

"Losses" posed a particular challenge due to the fact that multiple lines of dialog had to be rewritten and rerecorded post-mocap. This meant that I had to find creative ways to re-time the new VO lines in order for the dialog to make sense with the gestures and movements in the already completed animations. In addition to re-timing, I also made ample use of pre-existing additive head and facial animations in order to add meaning to moments that would have otherwise been simply empty/awkward pauses.

 
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"Jailbreak" Vignette - Revenant (2024)

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"Long Odds" Vignette - Season of the Witch (2023)