Long Odds
Vignette - Season Of The Witch (2023)
dialog timing, body & head animation selection/timing, game object creation & implementation
Note: This is a dev capture and is missing certain elements like sfx, music, etc.
This vignette used a combination of bespoke mocap animations and preexisting library animations. The beginning of the vignette (up through Eris turning away from the table) is bespoke mocap, and everything after that (on both characters) is made up of individually timed library animation clips. Blending these two types of animations can be difficult, since the library animations can easily look very wooden and animatronic-like next to the bespoke animations, so I tried to make sure each library animation is justified by both the dialog moment I'm timing it to and any head/face animations that I pair it with.